Post-Processing Shaders as a Creative Medium
Maxime Heckel's illustrated essay on stylized post-processing shaders, from pixel patterns to animation
This essay by Maxime Heckel compiles a year of post-processing and stylized shader experiments. It moves from pixel patterns and optical illusions to dynamic, animated effects, with interactive demos and code. It builds on shader libraries such as LYGIA and explains each technique step by step.
Use it to learn how to build a stylized look, such as dithering or halftone, as a post-processing pass. Start with one effect and its demo code.
Why it is here. It is a deep, interactive reference on shader-based visual style.
- Interactive demos
- Pixel patterns and illusions
- Code included
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